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PBEM Generated Battle (Quick Battle)
02-22-2009, 12:48 AM,
#13
RE: PBEM Generated Battle (Quick Battle)
But, the ability to set win/loss parameters are available.
And, the random generator puts victory hexes on the map, based on which type battle you select.
I am working on a "generated battle" scenario, to fit into the dBASE.
It's actually quite fun to come up with a name, description and win/loss parameters for the hypothetical the computer created.
One thing I noticed, is that the computer generated a corps for each side, though I selected a battalion sized match.
When you peel off all the units you get quite a bit to work with. I am going to revise the OOB's and cut it down to a brigade sized fight.

Sorry, not quite the direction you were heading but, it shows the flexibility of random generated battles.

One question; if I rename the files do the OOB and MAP files still relate to the SCN file?

Ed
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RE: PBEM Generated Battle (Quick Battle) - by Herr Straße Laufer - 02-22-2009, 12:48 AM

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