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PBEM Generated Battle (Quick Battle)
02-17-2009, 02:43 PM,
#5
RE: PBEM Generated Battle (Quick Battle)
From Simovitch's DCG manual are the types of battles you can generate:
1 = Meeting Engagement – All forces enter by reinforcement. One side is tasked with
defending objectives that are slightly closer to the defenders edge. No Exit.
2 = Delaying Action – Attacker begins near the center of the map. Usually most of
Defender’s forces on board at start, and about 2/3rds of the attacker’s. Defender
objectives close to defender’s map edge. Attacker can Exit for additional VP.
3 = Static Line - Similar to Delaying Action but No Exit.
4 = Pocket Breakout – Attacker begins near the center of the map. Most of Attacker’s
forces on board at start, and about 2/3rds of the defender’s. Defender objectives slightly
closer to center of map. Attacker can Exit for additional VP.
5 = Armored Breakthrough – Attacker begins near the center of the map. Usually 2/3rds
of Attacker’s forces on board at start, and about 2/3rds of the defender’s. Defender
objectives slightly closer to center of map. Attacker can Exit for additional VP.
6 = River Crossing – Available only to Infantry Core Groups. Map is elongated, with a
Major River running across. Defender begins well forward with River at his back.
Attacker receives assault boats. No Exit.
7 = Bridgehead - Attacker begins near the center of the map. Defender objectives slightly
closer to center of map. Usually all of Defender’s forces on board at start, and about
2/3rds of the attacker’s. No Exit.
8 = Mopping Up – Similar to Bridgehead.
9 = Highway Clearing - Attacker begins near the center of the map. Defender objectives
slightly closer to center of map. Usually most of Defender’s forces enter by
reinforcement, and about 1/3rds of the attacker’s. Attacker can Exit for additional VP
10 = Recon - Attacker begins near the center of the map. Defender objectives slightly
closer to center of map. Usually most of Attacker’s forces enter by reinforcement, and
about 1/3rds of the defender’s. No Exit.
11 = Mountain Pass - Attacker begins near the center of the map. Usually 2/3rds of
Attacker’s forces on board at start, and about 2/3rds of the defender’s.
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RE: PBEM Generated Battle (Quick Battle) - by junk2drive - 02-17-2009, 02:43 PM

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