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Movement through woods
01-17-2009, 07:44 PM,
#6
RE: Movement through woods
glint Wrote:I can see that as a good method guys but, if they can't be seen in 2d/3d then that doesn't really remedy my query? When playing a game and studying the map,both sides should be able to recognise a heavy wood from a light wood so they can plan the movement of their units accordingly.

You can recognize them in 2D with no issues. I also label the no go areas on the map so you can view them in 3D.

glint Wrote:A simple design of orchard/woods/heavy forest hexes would accomplish that if it is possible to do. I believe the Vietnam mod has both light and heavy jungle so I guess it should be possible?

You bet, it's possible. Just a matter of writing new code for the various editors.

Hence my suggestion of using orchards to simulate what you desire in the meantime.

Jason Petho
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Messages In This Thread
Movement through woods - by Glint - 01-17-2009, 07:08 AM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:11 AM
RE: Movement through woods - by Huib Versloot - 01-17-2009, 07:21 AM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:36 AM
RE: Movement through woods - by Glint - 01-17-2009, 07:32 PM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:44 PM
RE: Movement through woods - by Glint - 01-17-2009, 08:19 PM
RE: Movement through woods - by Jason Petho - 01-18-2009, 03:46 AM
RE: Movement through woods - by keif149 - 01-18-2009, 12:13 AM
RE: Movement through woods - by FM WarB - 01-18-2009, 07:52 AM
RE: Movement through woods - by Jason Petho - 01-18-2009, 09:37 AM
RE: Movement through woods - by Big Dawg - 01-18-2009, 10:15 AM

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