Gordons HQ Wrote:I’m finished now that’s it, that’s my final word, make of me what you will.
I'm off to my bunker now.
I shall send a box of tissues, dictionary, and thesaurus.
Other members have defended and defined my positions. For their comments ... thanks.
I take only one exception in what Gordon writes. I am not against every change. Any clear headed reading of my posts, both here and at Matrix, regarding game changes will prove that I wanted changes and improvements to the game.
My "wild" reactions and comments really came after playing that lousy bug ridden version 1.03. Some players, yet today, still do not see the problems with that version that I (and others) saw immediately following the download.
What remains wrong with the game is variable visibility, and extreme assault. It is just not within the game scale.
Variable visibility was fixed by making it optional, though I'd rather have seen it dropped altogether.
Extreme assault was a nice idea in concept but, it is too extreme and opens up cheesy game play. A "lighter" version of extreme assault could work to make the game better and would lessen the "assault, surround, and capture" tactic that some players complain about.
I like the hidden AT guns, though I think they stay hidden for too long.
I like the new units and unit graphics.
I like the new OOB's.
I like LOS as it is.
I like that the game plays on Vista and is supported by Matrix.
That being said, I trust you will be true to your words?
RR