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Vyazma Campaign
12-30-2008, 01:39 PM,
#19
RE: Vyazma Campaign
OK - well, the bug has been looked at and corrected. And I even adjusted the some of the reinforcements as there are often too many units arriving in a single hex. And there are places where the Germans and Russians have units arriving at the same location within a few game turns - so I adjusted this as well.

I want to have the EXE looked at to ensure there is nothing else broken when this fix was done - then we'll get a v1.04 posted for download.

Glenn
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Messages In This Thread
Vyazma Campaign - by Turner - 12-28-2008, 07:26 AM
RE: Vyazma Campaign - by Sgt Fury - 12-28-2008, 08:06 AM
RE: Vyazma Campaign - by Turner - 12-28-2008, 09:19 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 11:20 AM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:06 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:09 PM
RE: Vyazma Campaign - by Dog Soldier - 12-28-2008, 06:12 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:20 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:23 PM
RE: Vyazma Campaign - by Liquid_Sky - 12-28-2008, 06:52 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 12:19 AM
RE: Vyazma Campaign - by Turner - 12-29-2008, 01:30 AM
RE: Vyazma Campaign - by Dog Soldier - 12-29-2008, 11:40 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 05:36 PM
RE: Vyazma Campaign - by Marquo - 12-29-2008, 08:50 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-29-2008, 11:05 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 09:52 AM
RE: Vyazma Campaign - by Turner - 12-30-2008, 11:07 AM
RE: Vyazma Campaign - by Glenn Saunders - 12-30-2008, 01:39 PM

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