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Another suggestion for a game engine ammendment
12-07-2008, 12:10 AM,
#16
RE: Another suggestion for a game engine ammendment
"rather than bunch up a bit to escape capture"

...or being cut down like fleeing dogs by an aggressive and pissed off attacker?

The example posted was simply an example of a passionate but inexperienced player learning a valuable lesson in game mechanics. As alluded to in prior responses, it is better to learn how to keep retreat lanes open by planning ahead, than changing the mechanics which otherwise work well.

BTW, another reason not to reward bunching units too close and then offereing a free retreat ticket, is that this will allow more move and assaulting in the same turn as units will not have to be kept back to allow for eventual retreat.

Patience, it's all in the game.

Marquo :)
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RE: Another suggestion for a game engine ammendment - by Marquo - 12-07-2008, 12:10 AM

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