• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Another suggestion for a game engine ammendment
12-06-2008, 02:54 AM,
#13
RE: Another suggestion for a game engine ammendment
consume Wrote:It seems to me that a large number of troops would actually be BETTER at retreating than a depleted company, the numbers allowing the defenders to form rearguards and rotate them when worn out, etc. But since the engine forces all of the assaulted units to retreat at once and possibly trip hex stacking limits, that isn't the case.

The game also has one side move while the other side watches and everyone knows that isn't how real life works either.

In any case the series has been around for a fairly long time and I have not seen any examples where excessive losses were taken, enough to justify a rule change or addition to change a condition such as the Overstacking allowed on Beaches that was built for Normandy.

Of course you and your opponent are free to change the PDT and work with a custom PDT where the stacking limit can be set as high as you wish. But ultimately that won't correct the issue either because the bigger you allow the stack the more people push on that limit.

Glenn
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: Another suggestion for a game engine ammendment - by Glenn Saunders - 12-06-2008, 02:54 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)