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Realistic Artillery Management - FOO Rule
11-29-2008, 05:57 PM,
#93
RE: Realistic Artillery Management - FOO Rule
Imp Wrote:On CB fire targeting guns all over the place if set up correctly then you would not have to as they would be in a cluster so placement rule negates the need to. Gamey placement causes gamey tactics, its that simple.

An interesting way to look at it, but quite true.

Quote:Sounds like changes will force people to buy multiple FOOs if want effective arty to get eyes on otherwise will be replotting rather than firing. Even better will force them to be put in danger to function correctly & be able to keep mission on target instead of skulking in a corner somewhere. Counter Battery forget it I am hitting the hill I think he is on, where is my sniper I have a high priority target hence his cost. You guys that say he is expensive he should be as controls your long range killing power/area prep fire.
If you play MBT do you always buy the basic guy & hide or do you buy the guy costing 250+pts & send him forward to get eyes on & thus improve arty kill ratio a lot. Its one of those great risk vs return decisions & till down to last one its well worth risking him.

The only problem here is when artillery comes in, we aren't told who the spotter is. All that it tells us is if the observer has LOS or not. It would be possible to have a company commander with "eyes on" call in artillery and claim it was done by an FOO. This obviously would violate the "FOO Rule". Overall, this is a matter of trusting the person you are playing to follow all pre-game agreements.
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RE: Realistic Artillery Management - FOO Rule - by RERomine - 11-29-2008, 05:57 PM

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