• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Realistic Artillery Management - FOO Rule
11-26-2008, 02:01 PM,
#83
RE: Realistic Artillery Management - FOO Rule
Weasel Wrote:Cross Wrote:
"Your post also brings up the issue that RERomine raised: The problem of artillery guns, from the same troop, spread all over the map, instead of being in realistically close proximity. "

The optional 8f rules deal with this, guns must be deployed in battery no more then 1 hex apart.

Hi Chris,

I think "no more than 1 hex apart" is realistic for a troop, other troops in the battery should probably be 4 to 6 hexes away.

The problem is that SP on board counter battery is far quicker and more accurate than IRL.
Because of this, I like to keep my guns within 3 to 5 hexes of one another. So I feel I'm making an effort to keep guns together, without giving them away to CB fire.

However, I can see that if rule 8f was played in conjunction with your FOO rule, CB would be unlikely.
Quote this message in a reply


Messages In This Thread
RE: Realistic Artillery Management - FOO Rule - by Cross - 11-26-2008, 02:01 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)