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Realistic Artillery Management - FOO Rule
11-24-2008, 05:20 AM, (This post was last modified: 11-24-2008, 05:21 AM by Vesku.)
#57
RE: Realistic Artillery Management - FOO Rule
Weasel Wrote:
Narwan Wrote:Then there's the FO himself. He's expensive. Part of it is because he can do so much. Limit his abilities by extra rules and a price drop seems appropriate too.


Narwan
I have also noticed that when a player under buys FOOs (only buys 1 lets say) that he quickly realizes how restricting this is and does not show up to the fight again without a few more (right Vesku?).

So no changes to value required.

You are correct Chris, I often notice that I've purchased one too few FOOs. I think that with the rule FOOs are even more invaluable because without enough them you can't use your arty effectively.
Vesku

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RE: Realistic Artillery Management - FOO Rule - by Vesku - 11-24-2008, 05:20 AM

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