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Realistic Artillery Management - FOO Rule
11-24-2008, 04:49 AM,
#54
RE: Realistic Artillery Management - FOO Rule
I'm with you, Narwan, but it would be nice to have a compromise rule for playing those who do object to the FO status quo. I like Cross' ideas for that purpose, with the tweaks that I suggested.

Chris' original rules likely are as realistic as this game can get, and it's obvious that a ton of thought went into them. But I can't seem to use them without breaking them every time my attention wanders off.* Plus, when a round scatters off and hits something useful, it can leave a little lingering cloud of suspicion. I like to avoid that, personally.

That said, if I ever get around to playing H2H with C&C on, I'll be suggesting the full Weasel treatment. The C&C nerfs the infantry and armor so much that it's almost mandatory to put the brakes on that quickfiring H2H artillery.

* Regular readers of this board probably realize that's about 90% of the time.

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RE: Realistic Artillery Management - FOO Rule - by seabolt - 11-24-2008, 04:49 AM

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