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Realistic Artillery Management - FOO Rule
11-21-2008, 01:21 AM,
#8
RE: Realistic Artillery Management - FOO Rule
Vesku Wrote:Your point two means anything is ok even if it's gamey and that's what Cross is pointing at, FOO rule is good because it kills a gamey aspect of game.

I suppose that's a valid perspective. My take on the same thing is that, if the infantry and armor arms enjoy nonreal benefits x in this game, then a desire for balance would suggest that artillery should enjoy nonreal benefits roughly equivalent to x. Yes, I suppose it's "gamey." But what are you going to do? The whole thing is gamey: eye of God, leaching opfire to exploit IGOUGO, biggest infantry AT bangstick wins, snapshooting ATGMs.

Out of all of that, why is it that custom-tailored fire missions get called out? I would suggest that their one real sin is that they are a bit more irksome than the rest. They're not so much less realistic as more aggravating.

If that's the case, maybe there's a simpler solution: Ban FOs. Your A0 won't be able to chase squat with its 0.2 delay. The nerfstick will have spoken and Walrus' quite valid concerns about enforcability will be easily addressed.

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RE: Realistic Artillery Management - FOO Rule - by seabolt - 11-21-2008, 01:21 AM

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