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The problem is not the assault rule
11-07-2008, 12:05 AM,
#27
RE: The problem is not the assault rule
K K Rossokolski Wrote:I think we are moving in the right direction here, although I am not convinced of the need for FOs as a separate unit. What we are seeking, I think, is the CAPABILITY to observe, which could be vested in one platoon of a coy as has been suggested, or a leader, or both, or perhaps in some other existing element. That capability would need to reflect at least the organisational and tactical skill of different armies..the Romanian factor, if you will. Whether this is possible within the game engine, I know not.

I believe this suggestion would be the most "doable" and simplier? solution to the "everyone and his brother" can spot for artillery syndrome.

I like the FO concept from both a historical and gaming standpoint. But I agree with several other posters that introducing new FO units would clutter the battlefield and introduce a lot more complexity into the game.

So, can the CS game engine support adding the FO capability to specific units?
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
RE: The problem is not the assault rule - by Copper - 11-06-2008, 05:14 AM
RE: The problem is not the assault rule - by Kool Kat - 11-07-2008, 12:05 AM
RE: The problem is not the assault rule - by Ivan - 11-06-2008, 07:11 PM

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