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A few comments, questions, and musings on the Matrix CS
10-21-2008, 08:25 AM,
#1
A few comments, questions, and musings on the Matrix CS
Hey everyone, I bought the Matrix the other night, upgraded to ver. 1.04, and everything seems great. I really like the new engineer capabilities and the new units (though I'm sure there are many I've yet to see). I have some questions and comments though, so here goes;

1. In the manual, the new engineer unit screenshots show construction & bridge-builders with a defense factor of TWO. Shouldn't this be raised to at least 5, to reflect the fact that humans will try to scurry out of the way (read: RUN) when artillery is falling, etc? Seems unrealistically low.

2. I read somewhere that the (very nice) Project Blitzkrieg was incompatible with the Matrix edition. A. Is this true? B. What would happen if I installed it into my matrix folder anyway? (I just don't want to lose any scenarios (or especially units) unique to this expansion)

3. I usually play the Germans, because I really like the range advantage of many of their units, especially late-war armor. It gives me the luxury of sitting on a distant hilltop, picking off enemies that come into my los. However, with the change of artillery "disabling" armor 5% of the time, as opposed to 2%, I fear this tactic will no longer be practical or efficient. A. Why was the % change of a disable result raised from 2% to 5% - a 250% net increase? B. Any chance of it being changed back in the future? The number of disable results I took seemed painfully high before at 2%, can't imagine what things will be like at 5%.

4. Easy question - I notice that the mine removal unit for the germans is a modified truck with a defense of "1," But do the major powers of the war get an armored version - true armored engineering vehicle? A popular German type was based on the tiger chassis, if you can believe that. I'm not sure if the U.S., Brits, or Russkies got them in WWII, but it seems logical they would. This question is mainly being asked because of my unfamiliarity with the new matrix units.

5. If I leave the new visibility rules on, what will happen during the scenario? - will visibility change from turn to turn, or is there a "preset" night and dark built into the scen from the designer that will cause it to slowly get dark? (visibility gradually reduces to 1, and becomes a night scenario?) Or is it more of a random thing?

6. I went ahead and moved the (over 1,000) customized scenarios from my original TS folders to the respective matrix folders - I just cannot bear the thought of "losing" all those scenarios we've built up over the years. Question - has there been any compatibility issues reported with these custom scenarios and the matrix edition? (NOTE: Some of the East Front II scens are part of Project Blitzkrig, wasn't sure if that might cause any problems)

7. Read the manual section on the flying, shootable, one-shot bomber, loved it, along with the recon plane and the AA changes. Love the "hidden after firing" feature for smaller AT guns and commando's. I haven't seen the trains or the ships yet, but am anxious to try them out.

8. Love the unit re-skin/updates, but I had hoped for an all-new game engine. There were screenies I saw about a year ago (of the upcoming matrix) linked through the ACG forum as I recall, that showed a new game engine for the Matrix CS, including infantry platoons that showed the number of men in the unit, not just the strength points. What happened with that? And also, are there plans in the works to upgrade the game engine?

Anyway, thanks in advance for replying. cheers
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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A few comments, questions, and musings on the Matrix CS - by John Given - 10-21-2008, 08:25 AM

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