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Spww2 arty
10-10-2008, 12:54 AM,
#5
RE: Spww2 arty
I found it in the game guide, but I think I was wrong about it happening a year or two ago, the change may have occurred as much as 6 or 7 years ago. How time flies...


Quote:

The artillery routine was completely revised and these changes were carried into WinSPWW2 and WinSPMBT right from the start.

Your artillery fire now lands at the end of the enemy player turn, as opposed to SP2 where it landed at the end of your turn, thus allowing your opponent to rally away the suppressive effects. You can now take advantage of your artillery's neutralising effects properly.

This means predicting where the enemy will be when the shells arrive is a much more challenging procedure than has been the case in the past. You will no longer be able to simply shift fire a hex or two and have your artillery land right after you press the end turn button.

This is a MUCH fairer system for both sides and better reflects "reality" where orders from the front lines had to be passed on to the gun troop commander who then passed the correction onto the gun crews who then adjusted their fire to new co-ordinates.

This was not something done in a minute or two and this new system reflects that. The change takes a game or two to get used to but once you have played this way you will agree it is a better system than what was in place in the past. As well, guns that have high turn delay ( such as .05 ) will deliver fewer shells on target than if the delay was .00
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Messages In This Thread
Spww2 arty - by Yogi - 10-09-2008, 08:40 PM
RE: Spww2 arty - by Vesku - 10-09-2008, 09:56 PM
RE: Spww2 arty - by Cross - 10-09-2008, 10:28 PM
RE: Spww2 arty - by Walrus - 10-10-2008, 12:35 AM
RE: Spww2 arty - by Cross - 10-10-2008, 12:54 AM
RE: Spww2 arty - by Narwan - 10-10-2008, 03:37 AM

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