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251/16 HT Obosilete under new assualt rules
10-05-2008, 11:07 PM,
#32
RE: 251/16 HT Obosilete under new assualt rules
Huib Wrote:The point is actually that in real life these vehicles were not used to assault, but rather to make assaulting not necessary by using burning fuel from a distance. That's why a high attack value at 1 hex range is a better representation of how these vehicles work.

When we look within the game's scale they should actually be able be used only within the 250 meter hex?
Bazookas, Panzerfaust, Panzerschreck, Piats, flamethrowers should either all be modeled for the assault mode.
Or, maybe go wild and not give them a "hard place" on the map and allow the enemy to enter their hex freely (without assaulting) to get opt fired (in ambush) upon by the flame or AT's?
Unfortunately, giving them a higher assault value would not ensure a successful assault, under the new extreme assault rules. Unless they had some role in the formula for determining the morale of the defender? If they have no "ZOC" they would attack by fire and not assault? And, if they use assault they are open to the counter assault from their enemy?
Giving them a range of one (1) and increasing their fire value may show some of the impact flamethrowers had?
Let's face it, can you give a flamethrower a large enough value to attack a pillbox's "hard attack value" but, keep it from attacking tanks with the same? It was not done with artillery that fired directly at pillboxes?

All in all we have a compromise to the game scale that, at present, does not solve the issue for either the "historical" or "fun" gamer?
It seems another area where we will all have personal a belief of how it should work but, we play with it as is and "make do"?

cheers

RR
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RE: 251/16 HT Obosilete under new assualt rules - by Herr Straße Laufer - 10-05-2008, 11:07 PM

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