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1.03 assault rules problem solved.
07-20-2008, 02:04 AM,
#2
RE: 1.03 assault rules problem solved.
x-para Wrote:Think of all the brain power we have here...instead of using it to try and out-wit out-speak one another lets tap it to come up with some viable solutions.

j

Well said. I have asked Jason if it is possible to "tweek" the current assault value so that it is easier to win an assault than with v 1.03 yet harder to win than v 1.02. I do not know how the code/formula is written so I can not suggest much more than this. ( I have not found a reply to this proposal, but I have been without my computer for the last 2 days.)

If this "tweeking" were possible, it would still allow the offense to roll forward, but assaulting disrupted units successfully would not be guaranteed.

I have not seen a post that opposes this suggestion.

(J, I have your file & will send it late today/early tonight.)
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Messages In This Thread
1.03 assault rules problem solved. - by x-para - 07-20-2008, 01:15 AM
RE: 1.03 assault rules problem solved. - by Big Dawg - 07-20-2008, 02:04 AM

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