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What Huib (and others maybe) don't like about PzC
05-09-2008, 03:10 PM,
#41
RE: What Huib (and others maybe) don't like about PzC
Perhaps engineering duties like clearing mines and blowing AT ditches should be an event that can not be certain. Engineer moves into minefield, then clearing the minefield could happen on the next turn most of the time, but not always.

1. Now one has to consider, was there effective DF to change the base probability of clearing the mines?
2. Was there sufficient bombardment of enemy positions that could fire on the engineers to reduce the first effect above?
3. Was there sufficient cover fire from a unit in a hex adjacent to the engineer.
4. Would the covering fire be more effective if the covering unit stacks with the engineer in the mine field hex?
And so on and so forth....

This is dipping deep into the tactical realm of an operational game engine. The fudging of minefield removal has a bad side effect, but so does a solution of requiring a certain size unit to do the job. With such a rule in place would it be gamey to attempt to place enough fire on the engineers to tip the unit's strength to 1-3 men below the "magic" number to prevent clearance?

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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RE: What Huib (and others maybe) don't like about PzC - by Dog Soldier - 05-09-2008, 03:10 PM

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