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Armored Assaults
05-08-2008, 12:01 AM, (This post was last modified: 05-08-2008, 12:04 AM by Ricky B.)
#10
RE: Armored Assaults
And thanks Dog Soldier, that is all new to me - I knew there was increased fatigue at night this increasing the odds of disruption if the morale level dropped because of it, but I wasn't aware of the assaulting or attacker terrain adjustments myself!!! Thanks for posting that. I am not sure how it fits into the check itself, which states it is strictly a check against the current morale, but I did read another part that stated the "fire effect" is used in determing disruption, which must fit into the adjustments above - I just don't have a clue how that part is modeled compared to the simple disruption check itself. Curious!

Thanks!
Rick
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Messages In This Thread
Armored Assaults - by Jim - 05-04-2008, 10:22 PM
RE: Armored Assaults - by Mr Grumpy - 05-04-2008, 11:51 PM
RE: Armored Assaults - by JonS1 - 05-05-2008, 12:41 AM
RE: Armored Assaults - by FLG - 05-05-2008, 01:36 AM
RE: Armored Assaults - by Dog Soldier - 05-05-2008, 04:19 PM
RE: Armored Assaults - by FLG - 05-05-2008, 04:57 PM
RE: Armored Assaults - by Dog Soldier - 05-05-2008, 05:01 PM
RE: Armored Assaults - by Ricky B - 05-06-2008, 12:18 AM
RE: Armored Assaults - by Dog Soldier - 05-07-2008, 04:46 PM
RE: Armored Assaults - by Ricky B - 05-08-2008, 12:01 AM

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