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Team Game Proposal: Danube Front
03-29-2008, 06:53 AM, (This post was last modified: 03-29-2008, 06:59 AM by Zemke.)
#6
RE: Team Game Proposal: Danube Front
Of course I am in.

There should be plenty of "job" openings with the number of forces on each side. Having alternate players or even people who don't want to play, but be apart of this, could do staff work and be ready to jump in if needed. I know two things, this will not be easy and we will lose players due to real life getting in the way of a great wargame. So if you think you may be interested, but are not sure you would have the time, think about it, because even though it is large and long, it is divided between several people, and it takes time for everyone to get their files done, it's not like there is a terrible rush.
Differences between team play and regular play.
1. You only move "your" forces, but you must cooperate with adjacent forces.
2. As a Campaign the number of turns is great, but your work load is about three-six divisions tops, like a medium sized game that lasts a long time.
3. It is a lot of fun to cooperate together, but you have to understand what your "piece of the pie is", and not go running off doing your own thing.

So jump in, we need players, Staff Officers, Alternate Players, we have a job or a position.

Now that I have tried to "sell" this thing, I have NEVER played a PzCM team game in my life! The above those points are just what I think it will be like. The experienced PzCm guys should weigh in if I am incorrect. (I may be relieved from Command before the first shot is fired!)
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Messages In This Thread
Team Game Proposal: Danube Front - by ACWPlayer - 03-29-2008, 03:10 AM
RE: Team Game Proposal: Danube Front - by Tbird3 - 03-29-2008, 03:20 AM
RE: Team Game Proposal: Danube Front - by Zemke - 03-29-2008, 06:53 AM
RE: Team Game Proposal: Danube Front - by Tide1 - 03-30-2008, 09:20 PM

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