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Can you and if not can HPS look at changing it?
01-13-2008, 07:07 PM, (This post was last modified: 01-13-2008, 07:08 PM by Glenn Saunders.)
#5
RE: Can you and if not can HPS look at changing it?
Counter points and answers:

1) Unit VP level is automatically calculated based on the values assigned the unit - so if you make the units stronger on attack and defense, you will see the value goes up. Increase there unit quality and the values goes up even further.

2) Speed of Engineers laying mine - from the manual:
> "The probability that the minefield will be created in the hex based on a single Engineer unit is half the Digging-In Parameter Data value. However, when an Engineer unit has less than 100 men, the probability is reduced proportionally."

3) The Probablity of Rubble being cleared - agian from the manual:
> "The probability that the rubble will be cleared in the hex is half the Digging-In Parameter Data value per turn."

As I've said before on other topics, this is a game with Black and White things to control what is in reality grey areas. So Rubble as used for less than CITY hexes have to be the same for Modern towns covering several hexes and small Sicilian villages made of stone, all the way down to stone houses in Norman Villages to light wood huts in Russia. Also note that ANY ENg can clear Mines, not just special ENgs which you all imagine come with any Eng unit. So a AB Eng from the 82nd Airborne in Normandy can clear Rubble with their BARE HANDS the same way as an Eng unit in FG85.

...it's just how it works - and yes it is suppose to be time consuming.

4) Hadge - sorry - I've been around this Mines and FORTS issue a few times now and each idea to change this results in yet a new set of odd ball continious for the 18 or so PzC Titles where there are no arty mines.

Glenn
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RE: Can you and if not can HPS look at changing it? - by Glenn Saunders - 01-13-2008, 07:07 PM

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