• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Visible and invisible hexes
06-05-2007, 08:57 AM,
#7
RE: Visible and invisible hexes
This is what I want to say.
I think that such a key is very useful.
When I move a unit and I want to be sure that there is not a bad surprise like mines in its path I must click in the hex in which I want to enter leaving the hot key S active.
As I said this is a tedious proccess.
Then there is the danger of the hidden enemy units for my units using travel mode. In this case I have to check not only the hexes in my unit's path but also the hexes (at least) adjacent to these hexes. If there was a key the move planning would be much more fast; I would move in the known area the unit in travel mode and before entering the unknown area I would change its mode.

Regards
Panagiotis
Quote this message in a reply


Messages In This Thread
Visible and invisible hexes - by 10-3 SquadLeader - 06-02-2007, 04:37 AM
RE: Visible and invisible hexes - by Engelbrekt - 06-02-2007, 04:54 AM
RE: Visible and invisible hexes - by CJMello - 06-05-2007, 06:53 AM
RE: Visible and invisible hexes - by 10-3 SquadLeader - 06-05-2007, 08:57 AM
RE: Visible and invisible hexes - by Dog Soldier - 06-08-2007, 12:45 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)