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TFB Observations
05-07-2007, 01:07 AM,
#1
TFB Observations
After getting a bit burned out with the PzC game engine, I purchased TFB. Part of me wants to like this game. However, I find it very hard to accept the main aspects of the combat engine. Are you really trying to tell me that with two day game turns only ONE infantry division can attack at a time?? Yes, I know that two panzer divisions can attack at once (hence I assume that this is the crux of the combat engine, i.e., the panzer divisions were the true fist) but jeez I'm frustrated. Don't tell me that a stack of French units anchored on a French infantry division (not on the Maginot Line - it was in a forest) rated "D" can withstand three attacks by three German infantry divisions (rated "A"). These German infantry divisions were also stacked with multitudes of support units - yet all three stacks were all attacking at a "Disadvantage" (actually happened - total German losses something like 160 while that French division suffered a loss of 12).

Lastly, what was the intent of air units vis-a-vis ground support? By that I mean they don't seem to inflict a level of damage that would be necessary for a suuccessful German attack - see above. I thought historically that the Luftwaffe was a huge trump card in this campaign. Wouldn't know it from playing the France scenario. At any rate, although I look forward to more TFB games, I believe some work needs to be done to the basic combat engine.
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Messages In This Thread
TFB Observations - by bk6583 - 05-07-2007, 01:07 AM
RE: TFB Observations - by Krak - 05-08-2007, 12:26 PM
RE: TFB Observations - by Adam Parker - 05-08-2007, 12:43 PM

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