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				RE: Patrolling  
				 
					First of all I value all improvements to the game and patrolling is an improvement  
 
 
 
As far as EA42 goes I have just played a full campaign right to the last turn  
 
Whilst playing this game PBEM remember not against the AI . I would say that 50% or more units are disrupted when in T mode EACH TURN  . So I had to expect whilst ,moving forward in T mode  all units were disrupted after two turns  and remember that means movement of one hex often . This means there is no point the allied player using them truly in the rear areas instead post them in your own lines or just behind the axis lines . I would say that disruption from these units defeated me in the game .  I especially had trouble trying to move artillery . I do however understand from my opponent only one was left at the end of the campaign . So to test it see how many axis units get disrupted when in range of the LRDG units over two turns , I reckon its 90% or more . Locking at it now a lot of Italians will be patrolling and that may drive off the LRDG and will have a very big effect in that game .  Maybe that's what it needs .  
 
 
 
Now on patrolling . Patrolling is not an optional rule .Its best use will be in games ( not Just Minsk ) where an attacker has to sneak up on a defender 1 hex away during the night turn , or storm or whatever . I can accept units patrol and detect other units at two hex - ok . In fact use like this is not gamey . But I think as it will apply to all games it needs to have modifiers such as I earlier suggested . Detecting 100% of the enemy  AT TWO HEX in a storm or heavy rain,fog B44,  EA42, R42, M41 etc seems to be unrealistic . So you can have units patrolling for the defence you will see all approaching attackers . 
 
 
 
I still think quality and unit types should have some bearing on the matter as well  
 
 
 
BUT I like the rule perhaps it should have been an optional  
 
 
 
Regards 
 
michael  
				 
				
				
				
				
				 
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