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A Quartermaster's worst nightmare
12-03-2006, 11:17 AM,
#9
RE: A Quartermaster's worst nightmare
I have often seen air interdiction effects when moving units one hex at a time.
Its hard to say if its less often than when moving units many hexes at a time, but I am inclined to think that the whole notion of it being different is a myth.

I agree with the theory of moving soviet supply trucks deployed, except during dusk-night-dawn turns. Though sometimes you gotta change to T-mode to go over a bridge or through a forest.

Also, another bit of soviet explicit-supply wisdom that I think need to be said before this thread fades away:

I don't like to fire my soviet artillery very much when playing with Explicit supply, because of the generally lower ratio of casualties to the enemy per chance at consuming precious supplies. It is best to save the supplies for the tanks and BMP infantry, and not squander them on shots from the weak Pact artillery. I like to keep most of my artillery deployed but far back from the front lines, where they won't op-fire during the enemy turn.
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Messages In This Thread
A Quartermaster's worst nightmare - by Radetzky - 11-28-2006, 04:47 AM
RE: A Quartermaster's worst nightmare - by JonS1 - 11-28-2006, 07:51 AM
RE: A Quartermaster's worst nightmare - by Lucid - 12-03-2006, 11:17 AM

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