(11-27-2012, 04:57 PM)vsadek Wrote: Kharkov '43:
Digging-In: 10% per turn
Bunker Prob: 5% per turn
Night Move Disruption: 0%
Mine Prob: 5% per turn
Please note that we changed the parameter file for Kharkov '43 in the new 'Variant 1' scenarios to the following (this was done to match Moscow '42, which was under development at the time);
1. PDT file : Foot speed dropped back to 4 (from 5). This will slow all German motorized units and will prevent two step movement. I know people would prefer faster Soviet movement but the current rate is historical and some of the below changes fix up some of the loopholes.
2. PDT File : Bunker probability is .5%
3. PDT File : Night move disruption is set at 60%.
4. PDT File : Rubble creation has been doubled to 10,000. Most PzC games use 1,000 as the base value.
5. PDT File : Unit Recovery loss is now set to 0% for both sides (see OOB below)
6. PDT File : Wired bridges are in play with a 20% chance for both small and large bridges. NOTE : Only bridges on rivers are wired, all others (streams etc) will not blow. This should allow VST to work properly.
7. PDT File : Range effect modifier is now 1.5 (from 3). This increases the emphasis on ranged fire.
8. PDT File : Various movement rates adjusted. Particularly Cav/Ski in forest and motorised in villages.
9. OOB File: Replacement rate set to 1% for both sides. This is a key change as it is impacted by supply levels (if it is less than 50), rather than by quality.
Digging in was dropped to 5% (from 10%) & mine probability were unchanged (5%). Please note that the bunker build percentage was way to high and was resulting in bunkers being built on the critical river crossings and stopping the Soviets cold.
In my experience, the PDT can have a very substantial impact on the game and requires a lot of play testing to ensure it reflects the historical situation.