(07-28-2012, 02:22 AM)Outlaw Josey Wales Wrote: You have some with Stalingrad. Others I can think of off the top of my head that I thoink would be real interesting, but long and or suitable for some great team games. I'm talking the full time but would have to insert some sort of resupply, refit type of things, even if have to add equipment drops for paras and load jeeps with supply points to resupply forward units in a convoy or whatever. It would add an interesting dimension the the games, larger battles only of course.
Brit 1st Para Div (including Pol para bde) in Market-Garden
82nd AB in Market-Garden
101st AB in Market-Garden
XXX Corps to round out entire MG campaign
Jerusalem 67
Hue 68
Dien Bien Phu 54
Bastogne
St Vith
I know there are others and will think of more later. Many gamers play several different types of game series here at the Blitz and much larger and longer games in them. Would really like to hear if there is any more interest out there. I think they would all be good. If enough interest, maybe one of the scenario builders might take one on to see. I think Hue would be a really good, confusing fog of war type of fight with units arriving or already scattered fighting in the city would be awesome. I think they all would, but that wouldn't be a bad place to start.
----
I'm all for the bigger scenarios, in fact I have a few in the works right now. I was unaware there was a demand for such sized battles; the feedback I'd always gotten was that the smaller battles were more preferable.
Arnhem would be great, sure, but we don't have the map, Brits or Poles (pro west allied) available yet. I have no idea when or if there will be a module covering that phase of WW2. The 82d might be more feasible since we have a Groesbeek Heights & Nijmegan map, though I don't recall a Graves bridge map in ES. Of the 4 facets you mentioned of Market-Garden, the 82nds fight was probably the least in doubt (other than Robert Redford's religous experience in the river crossing).
Jerusalem - Probably out of the question, I've not heard of a Arab Israeli module, other than the one produced by that guy that abandoned us all in a huff.
Actually Hue is one of the first massive scenarios I had started to produce; I still have all my notes, oob data and such, but I didn't think the player base for the 'Nam series was as large as ES or RV, and after one of the updates way back when, the scenario was 'broken' and required rebuilding. I can re-look that once I finish the other projects I'm working on.
DBP - I gather you mean the final phases at DBP itself; Mike Cox has at least 1 monster scenario of some 500+ turns. I might have to hoodwink CptCav into playing that one with me so I can get a feel for how such a massive amount of turns actually plays out.
Bulge - worth looking at, I'll put that on the list but no promises.
HPS & JT have addressed several issues that now allow very large and long scenarios to be built - one of the remaining problems with long scenarios is that at some point lighting should change (ie.e day & night) and you simply cannot reflect that currently in SB. Ironically I had just brought that very issue up with Rich about a month ago, so we'll have to see if John is interested in adding that or not. It doesn't need to be complex, something like in exists in PzC is fine; icing on the cake would be to have visibility variable go up and down as it got darker and lighter, but as I say, that's chrome.
What I can tell you is that I have the Central Stalingrad map for RV ready to release with handful of scenarios and I've been trying to fine tune a monster scenario of Tarawa that encompasses the entire first day's landings of the 2d Marine Division. The problem with covering the entire 3 days of the battle is as I mentioned, you cannot replicate the onset of night-time. This is when the Banzai attacks usually took place. I also have a mega scenario set in Italy '44 around Santa Maria Infante that I need to refine. As Alan mentioned, much of this work has sat on the shelf for almost 10 years; the SB engine was much more difficult to work with as far as long-term scenarios way back when.
After that, I'm open to looking at Hue again. I had wanted to do another Stalingrad section covering either the Tractor Factory or Red Barricades - but we'll have to see if there is a demand for that.
I'm also open to requests, though I must caveat this with a statement that I am either OCD or some kind of fanatic when it comes to getting OOBs and the minutiae of a scenario accurate - Seppuka is not out of the question if I miss the mark on my design - so any requests would need to be based around what currently exists for SB maps, available forces, vehicles, etc. and of course consideration for the lack of day to night that would allow scenarios to reflect multi-day battles.
Marc