RE: 1st Ukraine Front - Insiders look at a Play Test
Indeed, as i know from testing HPS titles and testing at the Blitz H2H there are so many variables with disruptions, player abilities, fire results, assault results, weather etc... you can only aim to achieve a balanced scenario for an 'average or all things being equal ' game, the variables will then alter the result one way or the other, but it is also the variables that make PzC such fun IMO. :)
How much historical accuracy has to suffer to achieve a balanced scenario is often another tough call a designer sometimes has to make. ;)
Great AAR.
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