Dogovich Wrote:Actually Ed, your opinion means a lot more than most anyone else's. Unfortunately, it may take a while before I can figure out how to make it an option as opposed to a rule. That also being said, every time that I say that, I usually feel challenged enough to go at it and pull a Scottie type miracle.
<snip - I want to address what is quoted>
What I will do in the future though is send new ideas to you Ed and discuss them. As I said before, I value your opinion over any other's and I see you as a moderate force on this board, and one without an agenda.
By the way, I think that halftracks should be used in any manner that the owner wishes.......
Same goes for trucks...
Thanks Major. My intention was not to strongarm the Beta Brigade or the development team. I've often said that you guys are my heroes and I admire everything that you are doing to support the game and in bringing a ten year old game up to today's standard "code wise".
I was just trying to point out that I felt some of the "new" did not mean improved. As Osiris said, it's just more?
I hated Advanced Squad Leader, though I loved the original Squad Leader. I liked the old "Skirmish" style miniatures rules and really don't like the new ones that have your nose in the rule book everytime you move, fire, or take hits.
ASL morphed a good, simple, basic game into a complicated, tedious, and "un-fun" game. Let's face it, if it is not challenging
and fun players will stop playing it.
When and if you do write me to pass ideas by, I will give you clear and honest opinion based on gamescale. I honestly feel that the development teams approach was more one of "what can we add" and not "what can we improve".
If you could make variable visibility the same option as armor facing, they would have similar codes for application? (As you can tell, computers were not invented when I was growing up? :rolleyes:)
And, Halftracks are fighting machines!
Trucks should never be used to block roads, victory hexes, line of sight (even variable line of sight), draw enemy opportunity fire, or surround enemy units so that they can be overrun and captured.
And, Scottie, "tap into the warp drive, put antimatter into the photon torpedoes" and make my volcano.
:chin:
Seriously, Thanks Wyatt!