• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


SP Scenarios
11-18-2014, 11:53 PM,
#1
SP Scenarios
I'm very sorry if this topic has been covered. What is the reasoning behind SP scenarios in some of the HPS/John Tiller Civil War titles? I have figured out that the objective hexes are different. Are these scenarios better for human vs. human or against the AI?
Quote this message in a reply
11-19-2014, 12:44 AM, (This post was last modified: 11-19-2014, 02:13 AM by Compass Rose.)
#2
RE: SP Scenarios
(11-18-2014, 11:53 PM)Jgolch Wrote: I'm very sorry if this topic has been covered. What is the reasoning behind SP scenarios in some of the HPS/John Tiller Civil War titles? I have figured out that the objective hexes are different. Are these scenarios better for human vs. human or against the AI?

[Image: b523f0b4b198212195206.0048890001326794896.gif]

A few years ago, I inquired about the SP scenarios found in Antietam and I was told that Antietam scenarios that start with SP stood for Special Project and are not intended for two player play and should be played only against the AI.
Quote this message in a reply
11-19-2014, 10:12 AM,
#3
RE: SP Scenarios
Thanks for the quick response. I went through most of the documentation for the games and couldn't find anything. Then I looked at the changes contained in the update txt files. Some stated that the _SP scenarios were added but did not elaborate. I'm surprised that this information seems to be obscure. Maybe I did not look hard enough. In my opinion this is very important information. Thanks again.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)