10-31-2011, 04:01 AM,
|
|
RE: Visibility under various weather conditions?
(10-31-2011, 03:54 AM)Glint Wrote: ...surely the VV should apply to the turn, not each player's turn?
Yes, this is remedied in Modern Wars: Volume I and will be available for the 1.05 UPDATE.
Jason Petho
|
|
10-31-2011, 04:44 AM,
|
|
RE: Visibility under various weather conditions?
(10-31-2011, 04:01 AM)Jason Petho Wrote: (10-31-2011, 03:54 AM)Glint Wrote: ...surely the VV should apply to the turn, not each player's turn?
Yes, this is remedied in Modern Wars: Volume I and will be available for the 1.05 UPDATE.
Jason Petho
Now that I think about it, the remedy indeed fixes the bent-out time-space continuum.
At the same time, it gives the player with the first move a clear advantage for the duration of the game.
Whoever moves first can rely on the fact the visibility will never change for the opponent. Whereas the player moving second can never rely on LOS remaining the same for his opponent, and given the visibility would increase one hex some of his unit would become spotted.
I would say keep it as it is :smoke:
Maybe add an explanation to manual why it is changing for every player turn - for balance.
|
|
10-31-2011, 06:24 AM,
|
|
Kool Kat
Lieutenant General
|
Posts: 2,490
Joined: Aug 2006
|
|
RE: Visibility under various weather conditions?
(10-31-2011, 01:37 AM)Battle Kat Wrote: I would argue it was a cool thing regardless.
As long as it remains an option... it is a "kool" thing? :chin:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
|
|
10-31-2011, 07:10 AM,
|
|
RE: Visibility under various weather conditions?
(10-31-2011, 04:01 AM)Jason Petho Wrote: (10-31-2011, 03:54 AM)Glint Wrote: ...surely the VV should apply to the turn, not each player's turn?
Yes, this is remedied in Modern Wars: Volume I and will be available for the 1.05 UPDATE.
Jason Petho Thank you Jason !
|
|
10-31-2011, 07:35 AM,
(This post was last modified: 10-31-2011, 07:37 AM by Von Earlmann.)
|
|
RE: Visibility under various weather conditions?
(10-31-2011, 12:30 AM)Kool Kat Wrote: (10-31-2011, 12:25 AM)Battle Kat Wrote: This is actually a pretty cool thing that happened.
On the left corner, General Schmidt, trying to sneak in some reinforcements under the cover of rainy weather...
On the right corner, a brief sunny spell and waiting T-34s...
Ka-boom!
Actually, it is "kool" only if the original scenario designer factored in variable visibility conditions in the creation of his scenario? :chin:
None of my scenarios are designed for VV and I was not aware we were using it for this game........I rarely disagree with a game rule but VV is not fair nor appropriate for any scenario being as the 6 minutes are supposed to be the same for both sides..I am not the sharpest tool in the shed but I have spent my career as an umpire and gamemaster at making things fair and VV just ain't
VE
Of course it is possible an unspotted enemy unit had los to the units..........and I agree with that 100%....after all it is a war zone and one should expect enemy fire at anytime.....of course I hate it when it happens to me :-)
VE
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
|
|
10-31-2011, 03:26 PM,
|
|
RE: Visibility under various weather conditions?
(10-31-2011, 06:24 AM)Kool Kat Wrote: (10-31-2011, 01:37 AM)Battle Kat Wrote: I would argue it was a cool thing regardless.
As long as it remains an option... it is a "kool" thing? :chin: Optional rule only, fully agreed! This is the first time I play with it and want to give it a chance as such.
As currently implemented it brings a bit of unpredicability to the table. Caused me some unexpected loss but decided to have an attitude that's a good thing :-/
|
|
10-31-2011, 09:17 PM,
|
|
Dragoon
Master Sergeant
|
Posts: 156
Joined: Jan 2001
|
|
RE: Visibility under various weather conditions?
I like the idea of varying visibility and changes in ground conditions due to changing weather conditions.Not so much in small scenerio's but larger ones are better suited to it.Just another unkown that commanders may have to deal with.So if it can be done fairly and is an optional rule I'm all for it.
Dragoon
|
|
11-01-2011, 02:03 AM,
|
|
Bally
Recruit
|
Posts: 4
Joined: Jul 2007
|
|
RE: Visibility under various weather conditions?
(10-30-2011, 04:42 PM)Battle Kat Wrote: Generals,
With this fine series, you still learn something new almost every game you play? :bow:
I just took what I thought was a calculated risk, and moved my loaded trucks into open, after first having carefully check they should be out of LOS. They were in the plain open, in front of enemy, but one hex outside the visibility range. Got blasted for it, of course! :kill:
I have also noted that at times, every once and a while, one can spot enemy units that are in no LOS of friendly units. This occurs for a turn, after which they disappear.
There's more to LOS than meets the eye? (pun intended but I am not very good with it :smoke: ). Anyways, thought I would do the right thing and to have a look at the manual. Wow.
Section 5.12 Line of sight:
Weather (Visibility) – Each scenario has a Weather condition associated with it that limits visibility anywhere from a minimum of 1 (one) hex (if conditions list “night”) to a maximum of 20 hexes (if conditions are “clear”). A scenario’s weather and visibility limits can be found by displaying the Scenario screen. Weather will not change during the course of a scenario. See the following chart for the list of possible weather conditions and the visibility limits associated with each.
During the course of a scenario where the visibility is set at 19 or below, the computer performs a random check at the beginning of each player turn to determine if the visibility will change. If it does change, it will increase or decrease by one hex to a maximum of 19 hexes and a minimum of 1 hex. At night, maximum visibility still varies, but darkness (how far the unaided eye can see) will increase, decrease, or stay the same. Darkness can vary from 1 to 3 hexes. All of these changes reflect the weather, cloud cover, and other random sighting factors that occur on the battlefield. To determine the current maximum visibility, check the status menu under scenario information or press the keyboard shortcut U to access the Unit Menu; there, current turn visibility is listed.
Weather Condition / Visibility*
Light Rain / 10-14
Bold text mine. Wow. I was not aware of this.
Is this really what happens, and could it be the computer performs the visibility die cast (between 10-14 hexes in the case I am playing under light rain) per player turn, not per game turn?
So, two questions: does the game engine really perform a visibility check as how the manual describes. It would seem so, or that would explain why I was spotted. My side has the first move per game turn, that's why I was wondering would the visibility change per player turn.
Cool feature, actually (if it does it per game turn, that is. Otherwise I do not see the logic in it?) !!!
And another question: how come you can sometimes spot an unit out of LOS, for a turn, when there is no friendly unit with a direct LOS to that hex despite of visibility range?
EDIT: Well, the manual does say: per player turn. Why per player turn, why not per game turn, as it is supposed to be a parallel six-minute period both sides play in a sequential order. A bug?
Jason, a helping hand here to shed some visibility into this issue?
Hello Battle Cat,
Changing the visibilty (according to weather or whatever reasons) can be done very easy by altering the corresponding battle file (btl. btt. bte for 'normal', H2h Hotseat, and PbeM play). You can change at any moment; per player turn, game turn, after a number of turns or whatever. 'Normal' is: after a number of gameturns since the weather will change after a certain amount of time and not every six minutes. It is up to the conditions of the acting scenario that 'prescribes' the number of visible hexes.
|
|
11-01-2011, 05:30 AM,
|
|
RE: Visibility under various weather conditions?
(11-01-2011, 02:03 AM)Bally Wrote: Hello Battle Cat, ...
Cheers Bally,
I was actually just wondering what the h*ll happened to my trucks, and then realised I was playing under Variable Visibility optional rule.
Quite funny, actually. :)
|
|
|