Quote:17.1 Middle East Update Log for 1.01
17.1.1 FIXES
· Under any FOW setting, in any context, enemy Morale does not display (is shown as "?"). Enemy Morale only displays if FOW is unselected.
· In the game engine (only), implemented Options > Auto Scroll. (Was there previously in the scenario & map editors, but not in the game engine.)
· With a unit selected, hitting the F3 hot key (etc.) opens the Unit Viewer directly on the info page for that unit. (Before, it would just open on a blank page, and you would have to hunt for the unit.)
· Fixed a bug where, in the Unit Viewer, for nation IDs < 10, the selected unit would not display.
· For on-counter unit stats, fixed an issue where the Morale stat was not displaying properly.
· Under ExtFOW, the Damage Report now displays much, but not quite all, of the info that a non FOW Damage Report would.
· Fixed a questionable design decision where, under ExtFOW, the Display Disrupted highlight was not highlighting friendlies. Under ExtFOW, enemy disrupts still remain unhighlighted.
· Removed the multi-saves warning. (A useless, and otherwise offensive, anti-cheat measure.)
· Fixed a number of bugs involving helos and movement, assaults, overflies, etc.
· Fixed the OBA crash bug.
· Fixed a possible crash bug in PBEM play.
· Fixed a bug where helos overflying unknown enemy units would vanish.
· Fixed a 3D crash bug involving assaults and overflying helos.
· Fixed a bug where air strikes were without limit.
· Fixed a bug where the edorg Append feature was broken.
· Fixed a bug where in 2D, WR, IP etc. markers would display over any Unknown Unit icon.
· Fixed a bug where the game engine was failing to remember and restore the preferred Options > Graphical Icons setting from session to session.
· Fixed a bug where the Infobox Counters setting was not being saved.
· Fixed a bug where phantom IF crosshairs (in the case of drifting) were not being cleared.
· Did some code optimizations to mitigate the effects, with Counter Stats toggled ON, of slow scrolling (on some systems only).
· Prevented possible scenario title text overrun in the Status > Scenario Information dialog. Also, fixed text overruns and other issues in the F2 Unit Handbook display.
· AutoSave AP’s for Firing OFF by default.
· Added missing background music files
· Revised the NATO Symbols sheet with White Background modification
· In various dialogs, clicking Help no longer summons the now non-existent Windows Help, rather the game Manual.
17.1.2 ENHANCEMENTS
· Implemented on-counter unit stats. For 2D views #4 and #5.
· Implemented some new LoseConcealment() rules
· Implemented new reveal rules for the display of counter and Info Box unit stats.
· The Unit Viewer is newly available from within edorg.
· Hex Outlines and Contours can now display concurrently.
· In the 2D modes, counter stacks now display up to a maximum of 6, whereas before the max display was 4 counters.
· Added a Black 2D Unit Profiles modification
· Added a NATO Symbols sheet with Transparent Background modification
· Added Alternate 3D Base modification
· Cosmetic tweaks to several frontend displays.
· Added many more diagnostic logreturn() calls.
· Implemented a new, multi-tiered logging scheme, where the depth and verbosity of logging are specified at the EXE command line.
· UnitViewer (F3) displays to selected unit
17.1.3 GRAPHICS
· Revised a few 3D terrain and vegetation tiles
· Revised 2D View terrain, terrain marker and vegetation art
· Revised 2D Counter and Graphical Unit Icons art for all nations
· Revised the F2 Unit Handbook dialogs, also a new InfoBox tile
· Added new Main Menu graphics matching the CS: Middle East box Art
· Revised the Blankbox graphics matching the CS: Middle East box art
· Revised Egyptian 3D graphics
· Revised Syrian 3D graphics
· Revised Jordanian 3D graphics
17.1.4 DATA
· Added post 1973 Egyptian Organizations (Company and Battalion levels) that incorporate Western weapons that were received as part of the peace negotiations after the 1973 War.
· Added post 1982 self-propelled artillery organizations for Syria
· Revised road/offroad speed of certain Israeli tanks for consistency
· Revised fire cost for reconnaissance helicopters to 85 Action Points and added limited fire capabilities
· Revised all combat helicopters (gunships and ATGM armed) so they now will require to rearm after sustained combat
· Updated Weaon.pdt file, revising existing information and adding new information for new units
· Updated Unittext file, revising existing information and adding new information for new units
17.1.5 SCENARIOS
· New Scenarios by Al Sandrik:
o Duel For The Golan 85-Banias
o Duel For The Golan 85-Bridges
o Duel For The Golan 85-Nafakh
o Duel For The Golan 85-Night
o Duel For The Golan 85-Rafid
o Duel For The Golan 85-Valley A
o Duel For The Golan 85-Valley B
· New Scenario by Jim Mays:
o Tourny - Set B01 - Into the Breach
· New Scenarios by Jason Petho:
o Position 181 (Batur Track 1967)
o Textbook Night Assault (Umm Katef 1967)
o Into the Camps (Rafah 1956)
o Teaching Set A01 – 1948
o Teaching Set A02 – 1956
o Teaching Set A03 – 1967
o Teaching Set A04 – 1973
o Teaching Set A05 – 1982
· Scenario Modifications to:
o Endgame at Jenin
o Into Africa!
o Into the Ring
o Hot Knife through Butter
o The Shores of Great Bitter Lake
o Battle of Abu Ageila (1956)
o Third Time's a Charm