Artur Wrote:Grumbler Wrote:... If you have never had to bust a Pak front, then you will have no chance of solving the tactical problem presented by a dug-in platoon of ATGM's. ...
Do you use the OP-fire filter? If yes what is the experience so far?
Artur.
It pretty much depends on the terrain and force mix. Smoke doesn't help when the ATGM has 40 vision. All the ATGM's are limited in rounds carried. IF ( a big if) they miss a shot, you can pretty much roll them up with a combined arms force. Use a MBT with a good front armor rating as a missile sponge, If the Experience level is high nough, you can dodge the ATGM' which means you are good to get closer before it reloads. If your active unit survives that shot, don't move it until after you move another unit. I like to move a track next if the MBT survives. Get the track close enough thatthe passengers can shoot at where you think the Enmy is and unload them. That will draw fire from any infantry or crew served weapons protecting the ATGM's. Area fire where ever you think the ATGM is. LOTS of 'z' key work. And you will get hurt. Keep your screen (monitor) pulled out so you have a better chance of seeing where the missile is coming from. The misslie will give you a general bearing and a range, so guessing where the ATGM is hidden isn't all that hard. Normally it's only a few possible hexes.
Judge the amount of fire and if you take more the 1 shot per weapon per platoon ( if a platoon has 3 launchers, more then 3 shots) reconsider on that 4th shot. It might be a very good ATGM crew that can get off two shots per turn, or it might be more then 1 platoon. You just need to develop a feel for those things.
Without all the verbage.
A.Close with the launchers, or at least where you think the launchers are.
b. Put rounds on that location, even if there are no targets to shoot at.
C. Learn when to hold 'em, know when to fold 'em.
4 so far. One more and I'm an ace?