(04-07-2014, 05:39 PM)ComradeP Wrote: At this scale, it's somewhat problematic. A unit called in to attack a formation of T-34's moving in a certain direction or defending a certain position in the open would normally still be able to find it at this scale. The unit will, at most, be 2 kilometres away from the initial strike point, which isn't much considering the spotting range of pilots in an aircraft.
FWIW, interdiction strikes are the mechanism which have a frequency set by the pdt already simulate air attacks on troops moving from location to location as a formation.
I think, and this my read of the way the system works, is at Kursk at least, there was significant fighter aircraft of both sides over the battlefield much of each day. In my readings about the battle many ground attack strikes were turned back for many different reasons, target identification being only one of them.
Because we can pinpoint locations with great accuracy as game players does not translate over to the same being true for the air units involved which are being simulated.
At least that is MHO of how to read the default optional rules set and the way the game handles air strikes on ground targets reported by air recon only with no ground force confirmation.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp