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Destroying an improved position/entrenchment
06-27-2008, 12:03 AM,
#1
Destroying an improved position/entrenchment
Given that merely leaving an entrenchment lowers its protective value, should I, with the use of engineers, be allowed to remove an entrenchment maker?

There are times, like when I'm retreating, that I would like to deprive my advancing opponent of these hexes.

So if I can build them, why can't I degrade or destroy them?
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06-27-2008, 02:00 AM,
#2
RE: Destroying an improved position/entrenchment
HirooOnoda Wrote:Given that merely leaving an entrenchment lowers its protective value, should I, with the use of engineers, be allowed to remove an entrenchment maker?

There are times, like when I'm retreating, that I would like to deprive my advancing opponent of these hexes.

So if I can build them, why can't I degrade or destroy them?

No. Bad idea IMO, because that never happened. I do not know of one single case where engineers or any soldiers filled up their foxholes and trenches again before leaving.
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06-27-2008, 03:53 AM,
#3
RE: Destroying an improved position/entrenchment
I have to agree with Huib on this one. Destroying such fortifications would be beyond the scope of the game. The lowered value when abandoned seems to cover this aspect of what troops would do before leaving the position.

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Fast is fine, but accuracy is everything.
- Wyatt Earp
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06-27-2008, 05:19 AM, (This post was last modified: 06-27-2008, 05:20 AM by Volcano Man.)
#4
RE: Destroying an improved position/entrenchment
Yes, I agree with Huib. This reminds me, I was working on another (non HPS) game a couple of weeks ago I was required to look over satellite images of the Sinai. I saw areas all around Tasa Pass and all over the peninsula that still had fortifications from the 60s and 70s. Needless to say it made figuring out where the units go a snap. Once these things are created, they usually become permanent fixtures until they are eroded away.
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06-27-2008, 05:34 AM,
#5
RE: Destroying an improved position/entrenchment
So an engineer can dig a hole but not fill it.

Makes sense to me!
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06-27-2008, 05:52 AM,
#6
RE: Destroying an improved position/entrenchment
Another way to think about this is that a retreating force could have, would have booby-trapped the fortifications/entrenchments.

It would take how many hours for the sappers to clear those booby-traps?
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06-27-2008, 07:33 AM,
#7
RE: Destroying an improved position/entrenchment
Again another reason supporting the current TRENCH/trench, IP/ip system already in place.

Stop Hiroo, you have convinced me that HPS has this right already.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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06-27-2008, 08:00 AM,
#8
RE: Destroying an improved position/entrenchment
Why yes, I should stop, given how totally illogical my hypothesis is.

I'm sure the Germans or VC didn't boobytrap or destroy fortifications as they retreated.

Again, I apologize for my totally off-the-wall suggestion.
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06-27-2008, 09:27 PM,
#9
RE: Destroying an improved position/entrenchment
I would supose that in a retreat you dont have that much time to do jobs such as filling up trenches for example. Anyway, if you as a commander want your troops to do it you should be allowed to do it, at least theoretically even if that results in ulterior wiping out of your own engineers...
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