• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads
Forums
Congestion and supply lines - Printable Version

+- Forums (https://www.theblitz.club/message_boards)
+-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1)
+--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11)
+--- Thread: Congestion and supply lines (/showthread.php?tid=74915)



Congestion and supply lines - Liebchen - 09-28-2021

Does anyone know if congestion has any effect on the virtual supply trucks? It ought to, but I can't find any reference to it.


RE: Congestion and supply lines - Green - 09-28-2021

No, I do not believe it has any effect. It probably should but the effect would be trivial as we would only be talking about a maximum drop of 1 point of supply level per congestion marker. Unless the supply could only to be traced through a path with included several congested hexes (which is highly unlikely) then the difference should not be noticeable.


RE: Congestion and supply lines - Liebchen - 09-28-2021

(09-28-2021, 02:32 PM)Green Wrote: No, I do not believe it has any effect. It probably should but the effect would be trivial as we would only be talking about a maximum drop of 1 point of supply level per congestion marker. Unless the supply could only to be traced through a path with included several congested hexes (which is highly unlikely) then the difference should not be noticeable.

"One supply point" seems awfully arbitrary.

For WWI, why couldn't it be 8 points, which is the cost for horse units to pass through brush, or even 15 (forest)?

For WWII it could cost 32 or 100 points, which is what it costs trucks to travel through brush or forest, respectively.


RE: Congestion and supply lines - Green - 09-28-2021

(09-28-2021, 02:43 PM)Liebchen Wrote:
(09-28-2021, 02:32 PM)Green Wrote: No, I do not believe it has any effect. It probably should but the effect would be trivial as we would only be talking about a maximum drop of 1 point of supply level per congestion marker. Unless the supply could only to be traced through a path with included several congested hexes (which is highly unlikely) then the difference should not be noticeable.

"One supply point" seems awfully arbitrary.

For WWI, why couldn't it be 8 points, which is the cost for horse units to pass through brush, or even 15 (forest)?

For WWII it could cost 32 or 100 points, which is what it costs trucks to travel through brush or forest, respectively.

I said a maximum of 1 point, as the user manual say that: 

"For hexes such as Marsh and Swamp where Motorized movement is prohibited, a default movement cost of 50 is used."

A movement cost of 50 is equivalent to 1 supply point. My logic was that a congested hex would not have more effect than prohibited terrain.

There is nothing arbitrary about the calculation. Once again the user manual explains this:

"In particular, given a movement cost of MC, the drop in supply value is 0.02 * MC."


RE: Congestion and supply lines - Liebchen - 09-29-2021

(09-28-2021, 03:49 PM)Green Wrote:
(09-28-2021, 02:43 PM)Liebchen Wrote:
(09-28-2021, 02:32 PM)Green Wrote: No, I do not believe it has any effect. It probably should but the effect would be trivial as we would only be talking about a maximum drop of 1 point of supply level per congestion marker. Unless the supply could only to be traced through a path with included several congested hexes (which is highly unlikely) then the difference should not be noticeable.

"One supply point" seems awfully arbitrary.

For WWI, why couldn't it be 8 points, which is the cost for horse units to pass through brush, or even 15 (forest)?

For WWII it could cost 32 or 100 points, which is what it costs trucks to travel through brush or forest, respectively.

I said a maximum of 1 point, as the user manual say that: 

"For hexes such as Marsh and Swamp where Motorized movement is prohibited, a default movement cost of 50 is used."

A movement cost of 50 is equivalent to 1 supply point. My logic was that a congested hex would not have more effect than prohibited terrain.

There is nothing arbitrary about the calculation. Once again the user manual explains this:

"In particular, given a movement cost of MC, the drop in supply value is 0.02 * MC."

OK, I see where you came up with that.