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Sewer Movement - Printable Version

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Sewer Movement - RNL Tiger - 12-17-2007

I've just started a QB where there is sewer movement between heavy buildings and connected by pavement. Just checking it, the sewer movement would take 7 minutes to go around 45m. I was surprised that it would take so long...

Has anyone used sewer movement during a QB? Was it successful?


RE: Sewer Movement - kineas - 12-17-2007

According to the BFC devs it wasn't worth the development time. But the betatesters(?) were pushing for it. Probably a leftover of an ASL-rule. Could be fun sometimes in large city scenarios.


RE: Sewer Movement - Jobu88 - 12-17-2007

I built a demo once to experiment with & it is very much like the old Squad Leader rule....units go into the sewer & where / when they come out is unknown. Sometimes they come out where you sent them, sometimes they come out somewhere else, sometimes you never see them again.


RE: Sewer Movement - RNL Tiger - 12-17-2007

That sounds like two good reasons to avoid using the sewers :)


RE: Sewer Movement - McIvan - 12-17-2007

Never used it. But I can forsee some city fights in which it would be very useful.....and I can think of some past occasions in which I would have benefited from giving it a go.

I suspect it would be of most use in getting a few metres through an interior wall between heavy buildings in a city block, where your boys trying to u se the road are getting shot down.


RE: Sewer Movement - gangofmao - 12-17-2007

I'm playing two "To the Volga"...
Wondering if i might start using it to protect what squads i have left
I tried using Smoke rather then Arty on both Battles,
Worked in one,not the other...
So now i wonder if Sewer Movement might not be smart?
Any thoughts from anyone?

GoM