Operation Sealion: 2015 version. - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: Operation Sealion: 2015 version. (/showthread.php?tid=67903) |
RE: Operation Sealion: 2015 version. - Jason Petho - 07-21-2015 (07-21-2015, 05:15 AM)RADO Wrote: Well Jason, we just finished this one up. On turn 80 the Axis were at minus 2,259 points; the invasion was crushed. Outstanding to hear! Glad you enjoyed it! What would you like to see revised? Jason Petho RE: Operation Sealion: 2015 version. - zap - 07-22-2015 German side: 1. Increase the number of motorized landing craft replacing (some, not all) of the landing craft used by infantry. This would help to avoid blocking beaches 2. I would not lessen too much the effectiveness of German cruiser artillery. Because, German aircraft have little effectiveness against ground troops or tanks. 3. German spotter plans number is good. Particularly since these plans are so easily shot down. Just make it so they can not claim victory hexes. Maybe some one else who has played the Germans may have other suggestions. But it seems to me the Germans come well prepared. RE: Operation Sealion: 2015 version. - Jason Petho - 07-22-2015 Thank you for the feedback, zap! Excellent! Jason Petho RE: Operation Sealion: 2015 version. - RADO - 07-22-2015 (07-21-2015, 10:29 AM)Jason Petho Wrote:(07-21-2015, 05:15 AM)RADO Wrote: Well Jason, we just finished this one up. On turn 80 the Axis were at minus 2,259 points; the invasion was crushed. Right now I feel you have a pretty balanced scenario. Any change affects that balance. If you change the German landing boats to motorized then it allows the German to get more troops where he wants & when. Is that a game changer? I don't know but if you do this, the English might need a bit more naval power, a bit sooner in the game. Also, to me, both sides seemed particularly short of air power, but most CS scenarios are. A very good scenario. The Brit must persevere in this one as for the first 20 turns, he's getting his butt kicked. After that, he can start kicking back. |