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Full Version: FWWC East Prussia: "Broken" units on Turn 2
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Made a scenario for play against the AI & tested it. Was surprised that some of my Cavalry units were "Broken" on Turn 2, despite still having a morale grade of C or D. How to explain this?

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Difficult to say as this is a custom scenario, at the moment the only thing I can think that can "break" units with zero fatigue is if they were in a "protection" zone around a reinforcement hex?

See page 12 of the FWWC manual.
Hi & many thanks for this---yep, that was indeed the case. Thanks again---useful to know. :-)