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FWWC East Prussia: "Broken" units on Turn 2
03-07-2021, 01:54 AM, (This post was last modified: 03-07-2021, 02:38 AM by neonlicht.)
#1
FWWC East Prussia: "Broken" units on Turn 2
Made a scenario for play against the AI & tested it. Was surprised that some of my Cavalry units were "Broken" on Turn 2, despite still having a morale grade of C or D. How to explain this?


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03-07-2021, 02:59 AM,
#2
RE: FWWC East Prussia: "Broken" units on Turn 2
Difficult to say as this is a custom scenario, at the moment the only thing I can think that can "break" units with zero fatigue is if they were in a "protection" zone around a reinforcement hex?

See page 12 of the FWWC manual.
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03-07-2021, 04:26 AM,
#3
RE: FWWC East Prussia: "Broken" units on Turn 2
Hi & many thanks for this---yep, that was indeed the case. Thanks again---useful to know. :-)
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