11-19-2020, 06:42 PM
Hi to all,
I was wondering if anyone else noted a strange behaviour in the AI managing of machinegun units. In every scenario I tried (I own all three FWW titles), when it comes to attack a position, the AI uses only its infantry units (which easily end up grinded), leaving its MGs well behind or, when moving forward, leaving them in T mode without ever deployng them again. Sometimes, it happens with artillery units too. As it not happens with PzC titles, where the AI usually deploys and employs all its T mode units when attacking, I was wondering what might be the coding issue behind this.
I was wondering if anyone else noted a strange behaviour in the AI managing of machinegun units. In every scenario I tried (I own all three FWW titles), when it comes to attack a position, the AI uses only its infantry units (which easily end up grinded), leaving its MGs well behind or, when moving forward, leaving them in T mode without ever deployng them again. Sometimes, it happens with artillery units too. As it not happens with PzC titles, where the AI usually deploys and employs all its T mode units when attacking, I was wondering what might be the coding issue behind this.