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Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.  

In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement.  However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).
(07-25-2020, 07:32 AM)Elxaime Wrote: [ -> ]Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.  

In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement.  However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).

Send a email to JTS support and tell them what you are seeing, so it can be fixed.

[email protected]
(07-25-2020, 08:17 AM)Compass Rose Wrote: [ -> ]
(07-25-2020, 07:32 AM)Elxaime Wrote: [ -> ]Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.  

In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement.  However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).

Send a email to JTS support and tell them what  you are seeing, so it can be fixed.

[email protected]

Got it...done.
Could be two different divisions, just forgot to renumber one of them?
(07-25-2020, 07:32 AM)Elxaime Wrote: [ -> ]Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.  

In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement.  However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).

Hi there,

Just had a look at this. It looks like there is the same strategy option in the scenario twice.

I have never seen this before so I'm interested to hear what happened. It looks like the same units arrived twice based upon the test I just ran.

If want to continue the game without the duplicate units, I can possibly text edit the additional units out for you.

I'll get the scenario fixed for the next patch release.

David
Another solution, if there are map edges that can be reached, would be to march the extra division to a map edge and exit the map. No points will be lost/gained that way, except possibly from interdiction.
(07-25-2020, 01:00 PM)Strela Wrote: [ -> ]
(07-25-2020, 07:32 AM)Elxaime Wrote: [ -> ]Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.  

In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement.  However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).

Hi there,

Just had a look at this. It looks like there is the same strategy option in the scenario twice.

I have never seen this before so I'm interested to hear what happened. It looks like the same units arrived twice based upon the test I just ran.

If want to continue the game without the duplicate units, I can possibly text edit the additional units out for you.

I'll get the scenario fixed for the next patch release.

David

I can send you the file. I'm the other player.
I just want to make sure this is not an oversight?

In scenario #45_1208_1 "Japanese Counterattack - Take Sendai", playing as the Japanese, the HQ of the 206th Division (Hex 28,11) cannot be moved off the hill. You get the error message "Unit cannot move from terrain". I suppose that it's because the HQ is equipped with bicycles which are not allowed to enter (or move from) "rough" terrain without a road. Unfortunately, as it is a HQ unit, you cannot order it to leave the bikes behind ("go on foot"). So the HQ is stuck on the hill for the whole game, which is a pretty big handicap for the Japanese (supply/being in command is essential!).

PS: Even worse, you can put the unit into travel mode, but not back into deployed mode. So I'm stuck with a command range of 7 instead of 10. :(

Is this working as intended?

----------------------

Also, certainly not a glitch but a design decision: How come the Japanese infantry has excellent anti tank capabilities (hard fire 8/1; also used in melee) while the Americans really depend on anti tank guns and tanks of their own (hard fire 2/1)? I have not found any explanation in the design notes on this. Just curious.