03-05-2014, 05:41 AM
Played two scenarios so far and I have to say I really am enjoying it. It is definitely my favourite JT series.
The last few months has been a great time for me as far as wargames go.. Panzer Battles, Flashpoint Campaigns, Lock N Load (which has surprised me I like it so much) and the upcoming CM Red Thunder have made it probably the best few months for me as far as new releases go (Oh and not a wargame but Wings Over Flanders Field is another great new release I'm enjoying).
Looking forward to future releases and can't wait to see how the game grows.
One thing I would like but is purely for chrome\immersion is be able to see how many casualties a unit caused (difficult if firing in a stack but I'm happy if the casualties where randomly distributed). Again it's for immersion purposes and help in creating a story and for writing AAR's...you can rave about your hard as nails Coy as it has a superb kill list..medals requested for them I think!!
One other thing I think if a town\city hex is turned to rubble it should have a slight improved defensive value..taking Stalingrad as an example..the rubble made it alot more difficult to oust the defenders.
The last few months has been a great time for me as far as wargames go.. Panzer Battles, Flashpoint Campaigns, Lock N Load (which has surprised me I like it so much) and the upcoming CM Red Thunder have made it probably the best few months for me as far as new releases go (Oh and not a wargame but Wings Over Flanders Field is another great new release I'm enjoying).
Looking forward to future releases and can't wait to see how the game grows.
One thing I would like but is purely for chrome\immersion is be able to see how many casualties a unit caused (difficult if firing in a stack but I'm happy if the casualties where randomly distributed). Again it's for immersion purposes and help in creating a story and for writing AAR's...you can rave about your hard as nails Coy as it has a superb kill list..medals requested for them I think!!
One other thing I think if a town\city hex is turned to rubble it should have a slight improved defensive value..taking Stalingrad as an example..the rubble made it alot more difficult to oust the defenders.