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Chat GPT and Wargame AI
05-15-2024, 02:35 PM, (This post was last modified: 05-15-2024, 02:37 PM by Elxaime.)
#10
RE: Chat GPT and Wargame AI
(05-07-2024, 09:12 PM)parmenio Wrote:
(06-03-2023, 04:00 AM)A Canadian Cat Wrote:
(06-02-2023, 11:16 AM)Elxaime Wrote: Maybe I misunderstand what AI/machine learning can and cannot do.  But what I was envisioning was something like how they expect AI to tackle coding itself.  Initially, you would ask the AI to learn off thousands and thousands of AI v. AI games (eliminating the issue of finding humans to play humans to generate data).

True that is another way to do it. That's how the Go and Chess AIs were programmed. Actually that would be a better choice probably. The issue is there is commercially available modeling / training AI packages for what I was suggesting earlier. I am not sure if the self learning systems used to play Go and Chess are actually something that a commercial company can buy for their own purposes. I don't know enough about the AI market to answer that.

Stockfish which is one of the top Chess Engines in the world is actually Open Source:

https://stockfishchess.org/

This is an interesting YouTube video on how Stockfish works (one of the Stockfish developers also appears):

Why AI Chess Bots Are Virtually Unbeatable (ft. GothamChess) | WIRED (youtube.com)

AlphaZero (another top Chess Engine) was (apparently) programmed with the rules of chess and then played millions of games against itself and was then able to beat anyone and anything at Chess, Go and Shogi:

AlphaZero: Shedding new light on chess, shogi, and Go - Google DeepMind

I think one of "yeah buts" against AlphaZero when it beat Stockfish, for example, is that its Neural Network was created by using Google's server farm whereas Stockfish runs on a laptop (that might well be an exaggeration of the extremes but you get the point). AlphaZero is definitely not Open Source.

Certainly AI vs. AI would be an approach but it can difficult to equate Chess AI to Wargame AI. Take the board - chess is effectively played on a map of 8 hexes by 8 hexes with 6 unit types (and it's only ever that - no "what if" scenarios here). There is no terrain, no elevation, no FOW. There is  also no randomisation. If a piece can be attacked and is it's eliminated and there are no die rolls involved in that calculation. What 'm getting at is that all of this doesn't make the "machine learning" aspect simple.

Neural networks would likely be the way to go and there are certainly Open Source options there. But as ever all of this would takes a huge amount of time and needs deepish pockets to fund the work. It's effectively R&D with no guarantees of timely results.

I wonder if the time/deep pockets aspects might be mitigated by some sort of contract with the US military or another branch of the US Government (which I understand in the past has contracted with some wargame developers - I seem to recall John Tiller might have had some of that work - perhaps I am thinking of someone else).  Then, the model you developed gets improved by not only competing AI v AI, but by allowing the public to play against the AI in a free to play online game setting.
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Messages In This Thread
Chat GPT and Wargame AI - by Elxaime - 06-02-2023, 12:33 AM
RE: Chat GPT and Wargame AI - by A Canadian Cat - 06-02-2023, 04:02 AM
RE: Chat GPT and Wargame AI - by Ricky B - 06-02-2023, 08:04 AM
RE: Chat GPT and Wargame AI - by Elxaime - 06-02-2023, 11:16 AM
RE: Chat GPT and Wargame AI - by A Canadian Cat - 06-03-2023, 04:00 AM
RE: Chat GPT and Wargame AI - by parmenio - 05-07-2024, 09:12 PM
RE: Chat GPT and Wargame AI - by Elxaime - 05-15-2024, 02:35 PM
RE: Chat GPT and Wargame AI - by parmenio - 05-17-2024, 06:03 AM
RE: Chat GPT and Wargame AI - by Scud - 06-05-2023, 04:02 AM
RE: Generative AI and Wargaming - by Elxaime - 03-12-2024, 12:40 AM
RE: Generative AI and Wargaming - by parmenio - 05-07-2024, 08:35 PM
RE: Chat GPT and Wargame AI - by Crossroads - 05-17-2024, 10:20 PM
RE: Chat GPT and Wargame AI - by Crossroads - 05-17-2024, 10:24 PM

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