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086.Battle of Philomelion_c - WDS Crusades Book II

086.Battle of Philomelion_c Image
Black Powder Ladder

086.Battle of Philomelion_c

By Richard Walker
Anti-Crusader Alliance (CB2) 0 - 0 - 0 Crusader Alliance (CB2)
Rating: 0 (0)
Games Played: 0
SM: 2
Turns: 27
Type: Stock
First Side: Anti-Crusader Alliance (CB2)
Second Side: Crusader Alliance (CB2)
Date: May 7th, 1190 - Size: Medium - Location: On the way to Philomelion

Crusade: The Third Crusade

Scenario Briefing: What if - With the Emperor, Frederick "Barbarossa", accompanied by his son, Frederick VI, Duke of Swabia, the German Crusaders would take the same roads as did the First and Second Crusades. Their first major obstacle would be the city and capital of the Byzantine Empire, Constantinople. Here, the Byzantine Emperor initially refused passage, but later relented and ferried the Germans, as fast as he could, across the Dardanelles and into Anatolia. At first, all went peacefully as the army marched through Byzantine held lands, but soon, the German Crusaders would be passing through Seljuk lands held by the Sultanate of Rum's potentate, Izz al-Din Kilij Arslan II.

With the Crusaders now fully committed in their passing through Seljuk territory, they were almost immediately set upon by Seljuk mounted archers. These tactics were initially only meant to harass and isolate the different German contingents. The plan was to isolate the vanguard and attack with a numerically superior force. Then destroy it before moving on to the remaining German contingents and destroying them in detail as well. Regarding the former, the Seljuk plan was successful.

In this scenario neither side will have the benefit of any type of cavalry. The forces are roughly equal; however, the Seljuks have been given a slight edge numerically. This will compensate the Seljuk player for the Crusaders having a slightly better average quality rating. Also, the Seljuks have a few more archers, but the Crusader bows have a one hex longer range. Crossbows have the same range regardless of which side they are one.

This battle is all about infantry tactics in the late 12th century.

Note that the objective hexes have been given a value of one. This is necessary to help guide the AI towards its target. In terms of gaining a victory, they should not be a factor. And in Head-To-Head play they should simply be ignored.

Recommended Rules: [Default]

Intended to be played as either side against the AI or play Head-to-Head.