081.Siege of Arsuf_b - WDS Crusades Book II
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 1 |
| Turns: | 19 |
| Type: | Stock |
| First Side: | Crusader Alliance (CB2) |
| Second Side: | Anti-Crusader Alliance (CB2) |
Date: September 8th, 1191 - Size: Small - Location: Forest of Arsuf
Crusade: The Third Crusade
Scenario Briefing: What if - The battle of Arsuf is over, King Richard has defeated Saladin, who has retreated into the Forest of Arsuf. King Richard realizes that a full-scale advance in the forest would be a grave mistake. However, he cannot resist the idea that a pursuit might enable him that great prize, the capture of Saladin himself.
This scenario affords the player, willing to take on the role of King Richard, the opportunity to take a small force of under 2,000 infantry and seek out Saladin. His capture would ensure the success of this Third Crusade.
Be it known that though game mechanics will allow for the withdrawal of units off a map edge, for this scenario, that tactic is forbidden. Any attempt to withdraw units or leaders from the map edge constitutes a broken rule and results in the automatic defeat for the side that withdraws. Note, what you just read is not a game feature, but a concept specific to this scenario.
Recommended Rules: [Default]
Intended to be played as either side against the AI or Head-to-Head.
Crusade: The Third Crusade
Scenario Briefing: What if - The battle of Arsuf is over, King Richard has defeated Saladin, who has retreated into the Forest of Arsuf. King Richard realizes that a full-scale advance in the forest would be a grave mistake. However, he cannot resist the idea that a pursuit might enable him that great prize, the capture of Saladin himself.
This scenario affords the player, willing to take on the role of King Richard, the opportunity to take a small force of under 2,000 infantry and seek out Saladin. His capture would ensure the success of this Third Crusade.
Be it known that though game mechanics will allow for the withdrawal of units off a map edge, for this scenario, that tactic is forbidden. Any attempt to withdraw units or leaders from the map edge constitutes a broken rule and results in the automatic defeat for the side that withdraws. Note, what you just read is not a game feature, but a concept specific to this scenario.
Recommended Rules: [Default]
Intended to be played as either side against the AI or Head-to-Head.







