079.Siege of Acre_e - WDS Crusades Book II
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 3 |
| Turns: | 36 |
| Type: | Stock |
| First Side: | Crusader Alliance (CB2) |
| Second Side: | Anti-Crusader Alliance (CB2) |
Date: July 11th, 1191 - Size: Large (+) to - Location: Port city of Acre
Crusade: The Third Crusade
Scenario Briefing: Variant - The Kings of Europe have arrived! King Philip II of France in April of 1191 and King Richard I of England in June of 1191. King Richard was delayed while he was taking the island of Cypress. This conquest would be one of the lasting accomplishments of the Third Crusade as it would serve as a logistical base for future Crusades and remain a Christian strong hold for nearly 400 years.
Before their arrival, the Crusaders of King Guy and Conrad of Montferrat had managed to survive, for nearly two years despite the many attempts of the Sultan Saladin to break the Siege of Acre. However, time was not benefiting Saladin. He has waited too long and now the fate of Acre would soon be resolved. Either the Crusaders would finally take the city, or Saladin will break the Crusaders will to continue the siege.
In this variant the battlefield has been changed to provide smooth and unobstructed access to the enemy. The trenches and trench obstacles have been removed. Albeit the dry moat around the city of Acre itself is unchanged.
Also, most troop deployments have been changed to reflect this alteration in the terrain. Other refinements include an increase in many of the unit's strengths and victory hexes have also been modified.
Good luck in this revised and probably bloodier battlefield.
Don't forget to look for "Mal Voisine" and "Mal Cousine." They will be shooting at each other.
Recommended Rules: [Default]
Intended to be played as the Crusader side against the Anti-Crusader AI or play Head-to-Head.
Suggested Reading: Asbridge, Thomas, The Crusades: The Authoritative History of the War for the Holy Land (chapters 14 & 15).
Crusade: The Third Crusade
Scenario Briefing: Variant - The Kings of Europe have arrived! King Philip II of France in April of 1191 and King Richard I of England in June of 1191. King Richard was delayed while he was taking the island of Cypress. This conquest would be one of the lasting accomplishments of the Third Crusade as it would serve as a logistical base for future Crusades and remain a Christian strong hold for nearly 400 years.
Before their arrival, the Crusaders of King Guy and Conrad of Montferrat had managed to survive, for nearly two years despite the many attempts of the Sultan Saladin to break the Siege of Acre. However, time was not benefiting Saladin. He has waited too long and now the fate of Acre would soon be resolved. Either the Crusaders would finally take the city, or Saladin will break the Crusaders will to continue the siege.
In this variant the battlefield has been changed to provide smooth and unobstructed access to the enemy. The trenches and trench obstacles have been removed. Albeit the dry moat around the city of Acre itself is unchanged.
Also, most troop deployments have been changed to reflect this alteration in the terrain. Other refinements include an increase in many of the unit's strengths and victory hexes have also been modified.
Good luck in this revised and probably bloodier battlefield.
Don't forget to look for "Mal Voisine" and "Mal Cousine." They will be shooting at each other.
Recommended Rules: [Default]
Intended to be played as the Crusader side against the Anti-Crusader AI or play Head-to-Head.
Suggested Reading: Asbridge, Thomas, The Crusades: The Authoritative History of the War for the Holy Land (chapters 14 & 15).







