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074.Siege of Safed_c - WDS Crusades Book II

074.Siege of Safed_c Image
Black Powder Ladder

074.Siege of Safed_c

By Richard Walker
Anti-Crusader Alliance (CB2) 0 - 0 - 0 Crusader Alliance (CB2)
Rating: 0 (0)
Games Played: 0
SM: 4
Turns: 40
Type: Stock
First Side: Anti-Crusader Alliance (CB2)
Second Side: Crusader Alliance (CB2)
Date: November 5th, 1188 - Size: Medium - Location: Safed

Crusade: Period between 2nd and 3rd Crusades

Scenario Briefing: Variant - By the end of 1188, most of the Kingdom of Jerusalem was now in the hands of the Sultan Saladin. With it now November and winter coming, the village of Safed, with its Templar castle, was positioned next on Saladin's continuing quest to remove all Crusaders from the Levant.

Leading his army, Saladin ordered the march to Safed. His plan was simple. Surround the village and castle, bombard it with his trebuchets and undermine its walls with his sappers. Once its Templar defenders were convinced of their defeat, Saladin was certain they would surrender with little to no loss of Muslim lives.

In this variant the day begins with rain and mud. Movement will be slightly impacted as will visibility due to some mist and ground fog.

Unlike the previous scenario, the Templars will be on their own. The contingent of Hospitallers were ambushed on route to Safed and routed. However, much of Saladin's army is also delayed. With Saladin, will be the siege engines and sappers. The catapults being transported and deployed are trebuchets and can fire longer range with larger stones capable of doing serious damage to the walls of Safed. To be effective, they must roll up a bit closer and setup before they can fire. Though they can fire indirectly, meaning no line of sight is needed, it is recommended that they do use LOS to ensure the best results possible.

Though Saladin has offered to spare all the lives of the defenders if they will surrender, this offered has been refused by Master Templar Landry de Lauzon. Therefore, as the Muslim commander, you must be prepared to show no mercy. Only the complete destruction of all occupants will ensure victory. Use sappers to breach the inner castle walls.

Recommended Rules: [Default]

Intended to be played as the Anti-Crusader Alliance against the Crusader Alliance AI. This scenario can also be played Head-to-Head.

Suggested Reading: Kennedy, Hugh, Crusader Castles.