067.Siege of Belvoir Castle_a - WDS Crusades Book II
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 3 |
| Turns: | 30 |
| Type: | Stock |
| First Side: | Anti-Crusader Alliance (CB2) |
| Second Side: | Crusader Alliance (CB2) |
Date: December 12th, 1187 - Size: Small - Location: Belvoir Castle
Crusade: Period between 2nd and 3rd Crusades
Scenario Briefing: Historical - With Jerusalem in Saladin's control, great efforts were made to capture as many of the remaining Crusader held towns, cities and castles as possible. This scenario will cover the siege of Belvoir castle. Defended by the order of the Knights Hospitaller, the castle was well stocked with supplies and cannot be isolated as it has an internal supply source. During this time of the siege, Saladin was busy with the siege of Tyre and only a smaller contingent of the Muslim army was sent to Belvoir.
As the commander of the Muslim force, you must use your numerically superior cavalry and attempt to suppress the Hospitaller cavalry, then breach the walls using a combination of catapults and sappers.
Recommended Rules: [Default]
Intended to be played as the Anti-Crusader Alliance against the Crusader Alliance AI. It can also be played Head-to-Head.
Suggested Reading: Ronnie Ellenblum, Crusader Castles and Modern Histories, p. 283-284 & Hugh Kennedy, Crusader Castles.
Crusade: Period between 2nd and 3rd Crusades
Scenario Briefing: Historical - With Jerusalem in Saladin's control, great efforts were made to capture as many of the remaining Crusader held towns, cities and castles as possible. This scenario will cover the siege of Belvoir castle. Defended by the order of the Knights Hospitaller, the castle was well stocked with supplies and cannot be isolated as it has an internal supply source. During this time of the siege, Saladin was busy with the siege of Tyre and only a smaller contingent of the Muslim army was sent to Belvoir.
As the commander of the Muslim force, you must use your numerically superior cavalry and attempt to suppress the Hospitaller cavalry, then breach the walls using a combination of catapults and sappers.
Recommended Rules: [Default]
Intended to be played as the Anti-Crusader Alliance against the Crusader Alliance AI. It can also be played Head-to-Head.
Suggested Reading: Ronnie Ellenblum, Crusader Castles and Modern Histories, p. 283-284 & Hugh Kennedy, Crusader Castles.







