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066.Siege of Tyre_b - WDS Crusades Book II

066.Siege of Tyre_b Image
Black Powder Ladder

066.Siege of Tyre_b

By Richard Walker
Anti-Crusader Alliance (CB2) 0 - 0 - 0 Crusader Alliance (CB2)
Rating: 0 (0)
Games Played: 0
SM: 3
Turns: 36
Type: Stock
First Side: Anti-Crusader Alliance (CB2)
Second Side: Crusader Alliance (CB2)
Date: December 30th, 1187 - Size: Large - Location: City of Tyre

Crusade: Period between 2nd and 3rd Crusades

Scenario Briefing: Variant - Following the Siege of Jerusalem and its capture by Saladin, many of the survivors were allowed to vacate the Holy City and make for lands still controlled by the Crusaders. The city chosen by most was the port of Trye. A city strongly defended by both the sea and high walls. And now with many coming from Jerusalem, its defending manpower was greatly increased. The exact number of defenders can never be ascertained. Some have it as many as 40,000. However, there is little doubt that this number is greatly exaggerated or includes many that were either unfit for combat with many being non-combatants. The more likely number of Crusader defenders that were capable of bearing arms numbered just over 10-12,000 men. These men would have included all types of military orders and Crusader state contingents.

Opposing these defenders was Saladin's army. This would have numbered over 25,000 men. Many of these would have consisted of mounted archers and spear. As such, not suited for scaling walls. Rather, these mounted men would stay on the outskirts and make ready to engage any Crusaders that might come to aid the city and bring relief to the siege.

Notes: Though there is a moat, there are three locations that are partially filled and can be used by both the besieged and those conducting the siege. Naval forces can both move and fire ranged weapons. The city has a supply source and cannot be isolated unless that source is captured from the inside.

In this variant of the previous Siege of Tyre scenario, the battle takes place outside the city and before the arrival of Saladin and his Center wing of the army.

Ships are symbolically represented and cannot maneuver.

Recommended Rules: [Default]

Can be played as either side against the AI, or Head-to-Head.

Suggested Reading: A History of the Crusades II: The Kingdom of Jerusalem, by Steven Runciman-Book I, The Establishment of the Kingdom. Part V - The Horns of Hattin.